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Thank you all for your thoughts and comments. Yes, I have watched the introductory tutorial and was aware of the plugin's feature and ability to use the 'Mask Core' alpha mode under the render settings.
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This is certainly a great feature - but not exactly what I'm after. I am looking for a way to completely disable the core visibility to do exactly what was Pilcha suggested. use the plugin to create advanced smoke and atmosphere effects, with all the ease and features of controls that saber already provides. The 'Blend on top' checkbox under the core distortion seems very close the mark I thought - but unfortunately - this still retains the visibility of the distorted core but doesn't seem to allow to hide it completely.
ADOBE PHOTOSHOP 2017 ELLIPTICAL MODE UPDATE
Perhaps this is an easy thing to implement and could be a feature of an update soon Mr Kramer? :-) What would be brilliant is to have the ability to use the saber effects of just the glow and noise. Once again - it is an amazing tool, so many thanks for all the the efforts! #ADOBE PHOTOSHOP CC 2017 VS 2018 UPDATE# I'm a bloody noob and just started working with after effects itself so there's a good chance that it's just a basic think which i don't know about but.
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I'd really like to know how Andrew did the comp at 16:45 of the tutorial with the CORE-Logo build inside E3D. If i build a logo inside E3D from a text layer, add a second solid with saber and change the core type to text layer (layer mask won't help either if i create a mask from the textlayer before) and change the position of the camera, the e3d-layer will go with it because it supports 3d space. Saber doesn't, which is also sad in the tutorial but how do i manage that the mask on the saber-layer works together with the camera? i don't wan't to "fake" volumetric saber like explained in 14:00, i just want it to go along with the camera. if i turn the saber to a 3d layer (yeah, i know, that's not a proper workaround because it's not intended to work like that.) it works but it produces crappy quality (surprise surprise). So there must be a proper solution to this. Obviously there's something basic i do wrong, i hope you can help me out anyway. Yeah Beavertron, I think that what mostly affected the quality of your file is youtube's compression. Otherwise I'd say the quality is very reasonable although I think it is also due to the lots of action going on which doesn't give the eye the time to focus on the artifacts that may occur. If you freeze the video, especially round where the sun flare occurs - round 4'33" - the banding can be seen but it really isn't bothering while it plays. Also, like Neil rightfully pointed out, the simple scenes are the worst: a lens flare flickering on a black background may give the worst headaches. Have a look at the intro here (the first 12 seconds) My main issue with banding is its combination with online compression which leads to those unwatchable pixel splotches.
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